Modern Warfare 2 five-day sales hit $550 million

November 18th, 2009

By Tom Magrino, GameSpot

Activision claims Infinity Ward’s latest shooter breaks host of 24, 120-hour entertainment records spanning games, movies, books.

Taking into consideration just North America and the UK, Call of Duty: Modern Warfare 2’s launch could be considered a resounding success. Two days after Infinity Ward’s modern military shooter November 10 launch on the Xbox 360, PlayStation 3, and PC, Activision said that the game had sold 4.7 million units in the two aforementioned territories in 24 hours, generating revenue in the neighborhood of $310 million.

Today, Activision returned to provide more blockbuster Modern Warfare 2 sales statistics. According to the publisher’s internal estimates, Modern Warfare 2 generated $550 million during its first five days on the market, a figure that sets a new entertainment record for the period. Activision did not provide a unit-sales update, however, and had not responded to requests for clarification as of press time.

The publisher did make claim to a variety of first-and five-day entertainment records spanning movies, books, and games. Beginning with the most direct comparison, Activision claims Modern Warfare 2 bested Grand Theft Auto IV’s first-day worldwide game sales records of 3.6 million units and $310 million. The game also apparently busted GTAIV’s five-day global haul of 6 million units on $500 million of gross revenue.

As for other media, Activision said that Modern Warfare 2 broke Harry Potter and the Half-Blood Prince’s five-day global box office record of $394 million. The game also eclipsed The Dark Knights’s first- and five-day domestic theatrical opening, which stood at $66.4 million and $203.8 million, respectively. Harry Potter & The Deathly Hallows‘ first-day book sales record of $220 million was also surpassed.

In terms of usage, Activision said that more than 5.2 million hours of multiplayer matches were played through Xbox Live on November 10. The publisher also noted Xbox Live’s new concurrent user record of 2.2 million following Modern Warfare 2’s launch, before saying that some 11 million achievements were earned within 24 hours.

Check out GameSpot’s Call of Duty: Modern Warfare 2 launch center for more on the top-selling shooter.

Credit Due: http://www.gamespot.com/news/6240625.html

Facebook Aims for PS3, While Twitter Taps Xbox

November 13th, 2009

Dave Rudden, GamePro

After giving many of its users an early look at the new Xbox 360 feature, Microsoft has announced (via Major Nelson) that it will be officially rolling out its latest Dashboard update, which includes Twitter, Facebook, and Last.fm.

You can check out my in-depth impressions of the update here.

Meanwhile, Eurogamer has received confirmation from Sony that recently leaked images of a customized PlayStation 3 version of Facebook (found by Scrawl) are indeed legitimate. While the PS3 is already capable of viewing Facebook through its web browser, this will hopefully allow for quicker and more user-friendly access to the popular social networking site.

Xbox gamer ‘gutted’ after cut off

November 11th, 2009

Posted in BBC

Tens of thousands of people have been cut off from playing their Xbox games online. Microsoft says they’ve banned certain gamers from their Xbox Live service because they may have been modifying or “chipping” their consoles to play pirated games. One Radio 1 listener Raz says he was gutted to be cut off just as he was about to play the new Call of Duty game.

Screenshot from Modern Warfare 2, Activision/Blizzard

“My name’s Raz, I’m 25 years old, I’m a massive Xbox gamer. I play every day after work and all day on the weekends.

The Xbox for me is just about playing online, that’s why I love it – well did!

It was a big day yesterday, the latest game we’ve been waiting months and months for. We’ve played the whole series and this one’s come out, Call of Duty: Modern Warfare 2.

Continue reading the main story


To be honest, I’ve contemplated whether to move to Playstation 3 or buy another Xbox. I wouldn’t do it again but I really don’t know if I’m going to get the Xbox again now

Raz says he won’t try to modify another games console

All loading up, everything’s going well, I was happy. It came on to the start screen of Call of Duty and I thought, ‘Do you know what, let me quickly sign in online’. I sign in online and next thing I see, ‘Your console has been banned from Xbox’.

I was pretty distraught at the time, I can’t remember exactly what it said but I saw the words ‘banned’ and I was gutted, completely gutted.

At first I was in shock, I mean it’s always at the back of your head using pirate games you know there’s that possibility but you haven’t heard about it, there’s been no warnings and you haven’t heard it happen to anyone in the last two years.

I wasn’t expecting it. I was just like, ‘OK, what do I do now? Is this just a joke?’ So I thought, ‘Let me restart the Xbox’. I restarted, signed in again, same message. I did that three times, same message. I was pulling my hair out thinking, ‘No, why me?’

It’s like telling someone their dog’s just died. It was pretty much like that for me. I love it, I love playing Xbox live. I play with my mates all the time. It’s just a good laugh, we all sit there chatting, playing games. Now I don’t know what to do.

Screen shot from Call of Duty Microsoft’s banned a “small number” of 20 million Xbox Live users worldwide

I still think they should lower the prices. There are 16-year-old kids out there, they don’t earn money so they go screaming to their parents saying, ‘Can you buy me this game?’

Fair enough, one game once in a while but the amount of games coming out, good games, everyone wants to play them all. And for them to pay £50 a game?

I took it into a shop [the Xbox], there was a guy back there and I asked him and he did it for me [chipped it]. He charged £75 to get it chipped but at the end of the day I said to myself I’ll pay £75 to get it chipped, after two games I’ve paid the money back.

I’ve probably saved about £600 and I’ve copied roughly 30 or 40 games. A lot of them I’ve downloaded or I’ve taken off friends that have downloaded themselves.

To be honest, I’ve contemplated whether to move to Playstation 3 or buy another Xbox. I wouldn’t do it again but I really don’t know if I’m going to get the Xbox again now.”

Dragon Age: Origins released, RPG fans rejoice

November 3rd, 2009

As what one might call mainstream consumers of interactive entertainment, we’re quick to snicker at anything too concerned with elves and dragons, or any kind of stat-juggling role-playing game. That said, we’ve always had a soft spot for epic, story driven games such as Oblivion and Fallout 3, which use the trapping of the RPG format to build a fully realized virtual world.

This year’s entry in the epic RPG/adventure game category is Dragon Age: Origins, released Tuesday, November 3. After getting an early preview during this year’s Game Developer’s Conference, we were surprisingly hooked and eager to see more. Having now played a preview build of the game for the past six weeks, we can safely say it’s one of the year’s best, alongside Batman: Arkham Asylum and The Beatles: Rock Band.

More surprisingly, it’s a rare example of a game that calls out for a high-powered PC rig. While Xbox 360 and PlayStation 3 versions are available, this is one of the few high-profile games in 2009 designed and built for PC gamers and then ported to home consoles, rather than the other way around. While it keeps the same storyline, characters, and locations — along with a redesigned menu system for gamepads and lower-resolution TV screens — we judged the PC version to be superior, with better graphics, a more flexible camera, and the ability to easily pause the action for some strategic planning.

In our initial preview back in March, we felt the heart of the game — a sprawling big-budget action/adventure in the style of the Lord of the Rings movies — was buried under tired ideas about how to best sell a game of the sword-and-sorcery genre. There was plenty of talk about party management, the history of various fictional kingdoms, and most frightening, a “prequel novel” explaining the game’s backstory.

Fortunately, EA has gone into the home stretch emphasizing the massive battle scenes, PG-13 love triangles, and — of course — the occasional fight with a giant dragon.

While the major beats of the game remain the same, we were impressed that the choice of race (human, elf, or dwarf), profession (fighter, mage, or rogue), and even social status (noble or commoner) determines which of six opening chapters you play through — potentially making the first two-to-three hours of the game different each time, depending on the character you design.

To be sure, entering the world of Dragon Age is no small commitment for casual gamers. There’s a ton of dialog, pages and pages of on-screen text to read (a throwback to early computer RPGs that feels in need of an update), and a fair amount hacky scriptwriting involving every cliche in the fantasy genre. The voice actors generally do a fine job, but too often are stuck delivering lines from a Ray Harryhausen Sinbad movie.

Still, even non-RPG types like ourselves were able to get the hand of it quickly, and thanks to expert pacing, interspacing exploration and interaction with plenty of combat, the hours seemed to fly by. We suggest putting any lingering anti-RPG bias aside and taking the very impressive Dragon Age: Origins for a spin; and for PC gamers, it’s practically a must-play.

Scott Stein offers a concurring opinion:

Games like Dragon Age: Origins are instantly unappealing to me. There’s a seemingly generic fantasy setting and the sense that this is some pre-existing game in a franchise that I’m unaware of and will therefore feel confused by.

Thankfully, Bioware seems well aware of my apprehensions, and held my hand from the very get-go. Picking a character and backstory developed into an unfolding of the story that felt organic, and explained everything as if setting up exposition for a good movie. So few games do this, and I appreciated that you could also pick your starting point for the story, changing many elements by doing so.

Did it win me over? In a way, yes. It’s still a huge tip of the hat to classic swords-and-sorcery gaming (I prefer RPGs closer to Phantasy Star in setting), but it’s made with the care of a Peter Jackson Lord of the Rings movies. Pretend you’ve never played one of these games before, then give it a try.


New York native Dan Ackerman, a former radio DJ turned journalist, has written about technology and music for publications including Spin, Blender, The Hollywood Reporter, and USA Today. He hosts the weekly Digital City podcast and the New York edition of Editors’ Office Hours. Dan’s new album, Tales Out of Night School, is available now.

Xbox Live Exec: No Cloud for Near Future

October 28th, 2009

A streaming games service – “cloud gaming,” as the buzzphrase has it – is on Microsoft’s horizon but, for the near-term, it’s not something that can be reasonably delivered to a local-machine user, said the Europe boss for Xbox Live.

Speaking at the London Games Festival, Jerry Johnson told an audience at the British Academy of Film and Television Arts that cloud gaming, such as the on-demand OnLive platform announced at GDC 2009, isn’t a mass market likelihood “for the foreseeable future.”

“Streaming technology is something that the industry is betting on longer term,” Johnson said, according to TechRadar. “Right now I don’t believe that technology can scale out against the experience we can offer on a local machine.”

“The technology will continue to improve,” Johnson said. “As an industry we’ll have to accept that and move with it – but I don’t think it’s on an accelerated timeline for the foreseeable future.”

Johnson’s remarks came during a panel discussion of “Digital Distribution and the Future of the European Games Market” at the London Games Conference. As trendy topics go, this one set out to answer when digital downloads might overtake retail sales of boxed games.

Analyst Nick Parker said that might happen around 2014. He also said, speculatively of course – because that is what analysts do – that it wouldn’t surprise him to see “one new entrant” to the console game – namely, Apple, Inc. – produce a dedicated console. Apple gamers such as myself shrugged and/or snorted.

Microsoft Dismisses ‘Cloud Gaming’, Analyst Predicts Apple Console [TechRadar]

Send an email to the author of this post at owen@kotaku.com.

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